Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
410
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Posted - 2014.10.14 17:41:00 -
[1] - Quote
As per http://themittani.com/features/breaking-fatigue-ducking-new-speed-limit I feel the changes are insufficient and need more work to more robustly prevent loopholes exploiting and bypassing the fatigue mechanic.
TL;DR, the example in the devblog makes it appear like a massive nerf, but there are ways around it that the largest coalitions have the resources to exploit fully due to the fact fatigue applies to characters only. Fatigue needs to apply to both the hull and the character to prevent such exploits. Hulls with fatigue should not be packagable or reprocessable, avoiding issues with packaging etc. (insurance fraud is a bit wasteful to avoid fatigue). |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
410
|
Posted - 2014.10.14 18:38:00 -
[2] - Quote
Marlona Sky wrote:Jessica Danikov wrote:-snip- There is nothing new in that blog that has not already been brought up since day one of the revision.
You're absolutely right, we told CCP Greyscale that people will use alts to bypass fatigue, and he said that it wasn't practical and wouldn't scale and that people wouldn't do it - just like CCP said way back when supercapitals would never proliferate and be a problem. Fact is, such an issue was dismissed a long while ago and not mentioned since and I think that's a mistake (I'm sure others agree).
CCP Greyscale respects people who sit down and do the maths and back up what they're saying with real figures, so there's the working and the why the changes aren't enough. Sure, it's not original, it's just thorough and backs up what people have been saying without fully justifying it so far. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
414
|
Posted - 2014.10.18 11:20:00 -
[3] - Quote
Accepting that these changes are coming in their current form plus or minus minor tweaks, why are they being introduced with such severe figures? Why not introduce the mechanic with minor penalties and grow them iteratively on a week by week basis until you find a level that seems right, rather than making such a massive change? At least that way you give players a chance to adjust and ease into them slowly, rather than having the world turn from day to night over the course of a single patch.
On that note, have you ever thought about having WH-esque system effects in k-space that affect jump ranges or fatigue? You could always fluff it as galactic weather of some sort and arbitrarily have some regions be easier to harder to jump through, according to the 'weather'. Given good 'weather' in the right places, you might just see fights reminiscent of pre-Phoebe EVE on a rarer basis, but on the whole you could make them a lot less common as intended.
Yeah... I just want to see an EVE Galactic weather channel ;) |
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